❔ Common questions
Commonly asked questions from our customers. Feel free to read these to get a better overview.
How do I modify the contract payout/skillpoints?
In public\config\server\sv_config.lua change the following values
classSBasePay = 2000, -- Base pay for class S contracts
classSPerPartPay = 1600, -- Pay per part for class S contracts
classABasePay = 1250, -- Base pay for class A contracts
classAPerPartPay = 1000, -- Pay per part for class A contracts
classBBasePay = 350, -- Base pay for class B contracts
classBPerPartPay = 250, -- Pay per part for class B contracts
classCBasePay = 275, -- Base pay for class C contracts
classCPerPartPay = 225, -- Pay per part for class C contracts
classDBasePay = 225, -- Base pay for class D contracts
classDPerPartPay = 175, -- Pay per part for class D contracts
minRandomBonusPercentage = 5, -- Minimum random bonus percentage for contracts
maxRandomBonusPercentage = 20, -- Maximum random bonus percentage for contracts
classSSkillpointBase = 100, -- Base skill points for class S contracts
classSSkillpointPerPart = 30, -- Skill points per part for class S contracts
classASkillpointBase = 50, -- Base skill points for class A contracts
classASkillpointPerPart = 15,
classBSkillpointBase = 8, -- Base skill points for class B contracts
classBSkillpointPerPart = 3,
classCSkillpointBase = 5, -- Base skill points for class C contracts
classCSkillpointPerPart = 2,
classDSkillpointBase = 3, -- Base skill points for class D contracts
classDSkillpointPerPart = 1,
vehicleClassPartMinMaxLimits = {
["S"] = { min = 9, max = 11 }, -- Minimum and maximum number of parts for vehicle class S
["A"] = { min = 7, max = 9 }, -- Minimum and maximum number of parts for vehicle class A
["B"] = { min = 4, max = 6 }, -- Minimum and maximum number of parts for vehicle class B
["C"] = { min = 3, max = 5 }, -- Minimum and maximum number of parts for vehicle class C
["D"] = { min = 2, max = 4 }, -- Minimum and maximum number of parts for vehicle class D
},
How to change the number of skillpoints required to unlock a skill?
All the skills are unencrypted in public\config\shared\ . You need the change the cost of a skill. For example
local removeDoor2 = {
key = "removeDoor2",
type = "skill",
isPart = false,
speedBonus = 6000, -- Speed bonus in milliseconds (2 seconds)
description = locale('SkillsRemoveDoor2Description'), -- Description for faster door removal
label = locale('SkillsRemoveDoor2Label'), -- Label for faster door removal
icon = "v-icon v-stopwatch", -- Icon for faster door removal
data = {
unlocked = false,
name = "removeDoor2",
},
}
How do I add or remove scrapyards?
All the garages can be found in public\config\shared\sh_garages.lua . To remove a garage set isActive to false
{
isBlipEnabled = false,
coords = vec3(2353.69, 3130.61, 48.20),
size = vec3(80, 80, 20),
locationName = 'Thomson Scrapyard',
blipSprite = 380,
blipColor = 47,
blipName = locale('BlipScrapyard'),
sellPoints = {
{
prop = 'imp_prop_impexp_parts_rack_01a',
coords = vec4(2358.38, 3126.64, 47.15, 80.48),
},
{
prop = 'imp_prop_impexp_parts_rack_02a',
coords = vec4(2344.50, 3130.96, 47.15, 80.48),
},
{
prop = 'imp_prop_impexp_parts_rack_03a',
coords = vec4(2350.50, 3129.96, 47.15, 80.48),
},
{
prop = 'imp_prop_impexp_parts_rack_04a',
coords = vec4(2356.90, 3137.96, 47.15, 259.50),
},
{
prop = 'imp_prop_impexp_parts_rack_05a',
coords = vec4(2344.20, 3141.68, 47.15, 250.48),
},
}
},
To add a garage just copy an existing garage and modify the coordinates and location name.
How does a typical (D and C class) contract look like?
Accept the chop contract from the tablet.
Find the vehicle from the area marked by a orange circle ( visible on the map).
Deliver the vehicle to a scrapyard. ( By default there is a scrapyard blip on the map)
Remove all the necessary parts from the vehicle.
How does a typical B class contract look like?
Accept the chop contract from the tablet.
Find the vehicle from the area marked by a orange circle ( visible on the map).
Using the digital scanner scan the area to find the point/keys.
After finding the point/keys take the scanner to the vehicle and unlock the vehicle doors.
Deliver the vehicle to a scrapyard. ( By default there is a scrapyard blip on the map)
Remove all the necessary parts from the vehicle.
How does a typical A/S class contract look like?
Accept the chop contract from the tablet.
Find the vehicle from the area marked by a orange circle ( visible on the map).
Using the hacking device scan the area to find three points.
After three points are found. The gate code is displayed on the hacking device.
Enter the gate code into the gate terminal, the gates will now open allowing you to leave
Vehicle tracker is activated and live location updated are sent to the police.
Evade the police for a set amount of time.
Board the plane with the chop vehicle to escape the police ( tracker is now turned off).
Wait until the plane lands and drive off the plane.
Deliver the vehicle to a scrapyard. ( By default there is a scrapyard blip on the map)
Remove all the necessary parts from the vehicle.
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